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NGL

Gold Fever

0.06971

-2.15%

GameFi
NFT
The collection
Play to Earn

Circ/Total Supply

40994077/54889138

74.7%

Volume/24h%

110493.054804

-2.15%

#--

24h Turnover

4.36%

24h
-2.15%
7d
-18.1%
3mo
-5%
6mo
-24%
1y
-38%
All
- -
Basic Info
Chain
GoPlus
Ethereum,BSC
Algorithm
Consensus
Launch Date
2021-11-20
Token Distribution
Social Media
Social Media
github
Explorer
Explorer
Cryptocurrencies
$2,855,837.78
MC %
<0.01%
FDV
$3,823,832.25
Circulating Supply
40,994,077 NGL
Total Supply
54,889,138 NGL
Circ. Rate
74.6852%
Max Supply
Listed Date
2021-11-20
Listed DEX/CEX
6
Initial Price
$0.459
Project Info
check more

Gold Fever is an online multiplayer video game for free to play and play to win money, which: , by requiring that players cooperation and participation in the complex strategies to encourage community construction, the use of economic and psychological motivation of decentralized structure, designed to, in terms of players, games, infrastructure and development release fast and scalable growth, using encryption for players with money in the real world of economic incentives, so as to promote and support the game. Gold Fever is first and foremost a typical video game, but it is also an economic game, rewarding those who are more successful at analyzing and exploiting it. In the fast-growing online gaming market, which is expected to grow at a compound annual growth rate of 17.5 per cent over the next seven years to exceed $285bn in annual revenues, Gold Fever is located in the particularly attractive "competitive gaming" segment. The game is designed to appeal to players who like complex strategies, immersive stories, and dark themes. A key differentiating factor from related products such as Rust, SCUM or DOTA is the possibility for Gold Fever players to earn income directly from online gaming and support the gaming ecosystem. Our research (see appendix) shows that 90 percent of competitive gamers are attracted by the possibility of earning income from playing games. So far, their main options for doing so have been limited to: 1. Getting sponsorship for competitive gaming events 2. Winning sponsored competitions 3. Panning for Money -- an activity banned by most games but still practiced on a large scale by millions of players Like professional athletes, the number of players who achieve "professional" status is one in a million, meaning the chance of earning an income goes from game to game. Gold Fever brings the potential to democratize wages through online gaming by incorporating various "decentralized" mechanisms that enable encryption.

As a result, Gold Fever players can make money not only from their gaming skills, but also in the following ways: • Making and selling in-game items • Hosting arenas • lending in-game currency • renting in-game items • Providing in-game services or items that help other players through skill • Selling and trading unique in-game NFT in the early but rapidly growing crypto gaming space, Gold Fever stands out as a "crypto-enabled" game by pioneering top-of-the-line 3D graphics and focusing first on high-quality gameplay. In addition, Gold Fever uses cryptocurrencies and decentralization as tools to unlock growth and attract a long-term community of players and supporters. Once the game was released to the public, decentralized governance mechanisms were introduced.

项目关注
Attention Score
1.97
Exchange6
Top 10 Exchange2
Social Media
Twitter
66.8K
Reddit
0
Facebook
0
Weibo
0
Github
0
Contributors
0
Commits
0
Forks
0

Social Media Fans

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